Skip to main content

We've got your back

Support

Need help with your account, an analysis, or an order? Fill out the form and we'll get back to you.

Contact us

To report inappropriate content (names, team names, or videos), choose “Report inappropriate content” above and include a link to the content — reports are reviewed and acted on within 24 hours.

Frequently asked questions

What is AI basketball shot analysis?

You upload a short video of one jump shot, and our AI studies it frame by frame against 18 shooting-form criteria — the same fundamentals real coaches teach: elbow alignment, stance width, shot pocket, release, follow-through, arc, and more. A few minutes later you get an overall score, a grade for every criterion, and plain-English coaching feedback with drills to fix what is holding your shot back.

How much does a shot analysis cost?

Each analysis is $3.49 — or $2.49 for players on any team, dropping to $1.49 each when you buy 5 or more at once. Every LearnHoops Training Basketball from the shop includes 5 free analyses, and bulk orders get volume discounts automatically.

What angle should I film from to get the best results?

Film from the front — camera under or just behind the basket, looking back at the shooter. That is the view that shows the AI what it grades hardest: whether the elbow flares out, whether the guide hand stays passive, whether both hands are heaving the ball into the shot, and whether the feet and shoulders are square. Straight head-on works, and so does standing a little off to one side, as long as you stay in front of the shooter. If you do angle it, go toward the side the guide hand is on. From there the shooting arm is seen slightly from the inside, which is what separates a proper L — forearm stacked under the ball — from a wide V, where the upper arm and forearm open out and the forearm folds back. Head-on, those two can look the same. Frame the whole body, head to feet, and keep it that way from the set-up through the release — the stance, the knee bend and which foot is forward are all graded, and a clip cropped at the waist loses them. Not so far away that the player is a small figure across the gym, though: from that distance the elbow and hands are too small to read. One shot per clip.

Shot arc and ball rotation are the exception. Filmed head-on the ball flies straight at the camera, so its flight path is flattened and those two are usually left blank. If you want them graded, film a second clip from the side with the whole flight path and the rim in frame, close enough and in good enough light that the ball isn't a blur. We leave a criterion ungraded rather than guess at it — a made-up score would drag your overall number and your feedback off, so a blank is more honest than a bad estimate.

A clip that grades well

Closer works too.

This distance is fine, and so is standing nearer — whichever you prefer, as long as the whole body stays in frame. The closer you are, the more the camera picks up: where the elbow really sits, whether the guide hand is doing something, how wide the feet are. Just don't drift so far back that those details disappear.

Can basketball teams and organizations use LearnHoops?

Yes. Coaches get a team dashboard with a roster, shared credits, schedules, and team chat — players join with a team code, and the coach can upload shots for any player on the roster. Organizations can run multiple teams and 10-week training classes with progress certificates. Team players pay a discounted $2.49 per analysis, dropping to $1.49 each when you buy 5 or more at once.

What should my shot look like?

Klay Thompson's shooting form, broken down. It is a good picture of what the AI looks for: a base about shoulder width, the ball loaded around the forehead with one forearm under it, the guide hand along for the ride, and a held follow-through.

Breakdown by DZ Shooting. Ready to see how yours compares? Upload a shot.

← Back to home